![]() ![]() ![]() To help reduce stuttering issue introduced in game engine changes in patch 1.62.Ĭhanged: Collection area is now forward of the players view. Total of 6 each.Īdded: Number of peripheral dots displayed dynamically changes to only have a maximum combination of 8 controls displayed at once. V1.2.03Changed: Near object information gathering moved to a second thread.Ĭhanged: Reduced the number of dots and names displayed to reduce stutter. If using multiple batteries and FO's will more likely spread the fire missions around the different FO's better. Improved: FO's will now only call missions from one battery at a time if they are synced to multiple AI FO modules. Module is used for dynamically placed units.Īdded: Marker range circles showing ranges when using "debug" mode. AI FO, PRADAR and PINS by blackace updatedīlakeace has informed us about updated AI Forward Observer v1.4.02, PRADAR (Player Radar) V1.2.03and PINS (Pseudo Inertial Navigation System) and Bombing v1.03.02 relearse on the BI Forums.Īdded: Distance given in "debug" mode is referenced to the first artillery unit synced to the module if using placed units. ![]()
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